- January 28, 2016 libGDX and Kotlin - Classes - 2D Platformer
 - January 21, 2016 Using libGDX with Kotlin
 - August 05, 2014 Game AI – An Introduction to Behaviour Trees
 - March 04, 2013 Create a 2D Platformer with libGDX - Part 3 - Collision
 - February 22, 2013 Create a 2D Platformer with libGDX - Part 3 - Jumping
 - February 11, 2013 Create a 2D Platformer with libGDX - Part 2 - Animation
 - February 28, 2012 Create a 2D Platformer with libGDX - Part 1
 - February 05, 2012 Building Games Using the MVC Pattern
 - June 08, 2011 Intro to 3D Programming - Perspective Projections
 - March 31, 2011 Object Composition Strategies - The State Pattern
 - January 26, 2011 OpenGL ES Texture Mapping
 - January 23, 2011 Displaying Graphical Elements (Primitives) with OpenGL ES
 - January 23, 2011 Switching from Canvas to OpenGL ES
 - January 07, 2011 Using Bitmap Fonts with Android
 - December 20, 2010 Design In-game Entities – The Strategy Pattern
 - November 16, 2010 Particle Explosion with Android
 - September 10, 2010 Sprite Animation with Android
 - September 01, 2010 Measuring FPS
 - August 29, 2010 The Game Loop
 - August 23, 2010 Moving Images on the Screen with Android
 - August 18, 2010 Displaying Images with Android
 - August 04, 2010 A Basic Game Loop
 - July 26, 2010 A Basic Game Architecture
 - July 26, 2010 Creating the Android Project
 - July 04, 2010 The Game Idea
 - July 03, 2010 Motivation and Background