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	<title>Against the Grain - Game Development &#187; application life cycle</title>
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		<title>A Basic Game Loop</title>
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		<pubDate>Wed, 04 Aug 2010 22:26:25 +0000</pubDate>
		<dc:creator>Impaler</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gameloop]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application life cycle]]></category>
		<category><![CDATA[game architecture]]></category>
		<category><![CDATA[game loop]]></category>

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		<description><![CDATA[Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state of the game and finally render it to the screen and also produce some sounds and/or vibrations. Let&#8217;s keep it simple. [...]]]></description>
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