- January 28, 2016 libGDX and Kotlin - Classes - 2D Platformer
- January 21, 2016 Using libGDX with Kotlin
- August 05, 2014 Game AI – An Introduction to Behaviour Trees
- March 04, 2013 Create a 2D Platformer with libGDX - Part 3 - Collision
- February 22, 2013 Create a 2D Platformer with libGDX - Part 3 - Jumping
- February 11, 2013 Create a 2D Platformer with libGDX - Part 2 - Animation
- February 28, 2012 Create a 2D Platformer with libGDX - Part 1
- February 05, 2012 Building Games Using the MVC Pattern
- June 08, 2011 Intro to 3D Programming - Perspective Projections
- March 31, 2011 Object Composition Strategies - The State Pattern
- January 26, 2011 OpenGL ES Texture Mapping
- January 23, 2011 Displaying Graphical Elements (Primitives) with OpenGL ES
- January 23, 2011 Switching from Canvas to OpenGL ES
- January 07, 2011 Using Bitmap Fonts with Android
- December 20, 2010 Design In-game Entities – The Strategy Pattern
- November 16, 2010 Particle Explosion with Android
- September 10, 2010 Sprite Animation with Android
- September 01, 2010 Measuring FPS
- August 29, 2010 The Game Loop
- August 23, 2010 Moving Images on the Screen with Android
- August 18, 2010 Displaying Images with Android
- August 04, 2010 A Basic Game Loop
- July 26, 2010 A Basic Game Architecture
- July 26, 2010 Creating the Android Project
- July 04, 2010 The Game Idea
- July 03, 2010 Motivation and Background