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    2016

  • January 28, 2016 libGDX and Kotlin - Classes - 2D Platformer
  • January 21, 2016 Using libGDX with Kotlin
  • 2014

  • August 05, 2014 Game AI – An Introduction to Behaviour Trees
  • 2013

  • March 04, 2013 Create a 2D Platformer with libGDX - Part 3 - Collision
  • February 22, 2013 Create a 2D Platformer with libGDX - Part 3 - Jumping
  • February 11, 2013 Create a 2D Platformer with libGDX - Part 2 - Animation
  • 2012

  • February 28, 2012 Create a 2D Platformer with libGDX - Part 1
  • February 05, 2012 Building Games Using the MVC Pattern
  • 2011

  • June 08, 2011 Intro to 3D Programming - Perspective Projections
  • March 31, 2011 Object Composition Strategies - The State Pattern
  • January 26, 2011 OpenGL ES Texture Mapping
  • January 23, 2011 Displaying Graphical Elements (Primitives) with OpenGL ES
  • January 23, 2011 Switching from Canvas to OpenGL ES
  • January 07, 2011 Using Bitmap Fonts with Android
  • 2010

  • December 20, 2010 Design In-game Entities – The Strategy Pattern
  • November 16, 2010 Particle Explosion with Android
  • September 10, 2010 Sprite Animation with Android
  • September 01, 2010 Measuring FPS
  • August 29, 2010 The Game Loop
  • August 23, 2010 Moving Images on the Screen with Android
  • August 18, 2010 Displaying Images with Android
  • August 04, 2010 A Basic Game Loop
  • July 26, 2010 A Basic Game Architecture
  • July 26, 2010 Creating the Android Project
  • July 04, 2010 The Game Idea
  • July 03, 2010 Motivation and Background


Thanks for reading! 🤘🏼